Maximize basic geometry from Cinema 4D with plug-ins from After Effects. Once the desired settings are in place through the Greebler plug-in Aharon exports the project out as a OBJ Sequence. He uses an add-on from AEScripts called the Plexus OBJ Exporter to export out an OBJ Sequence.
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Plexus OBJ Exporter for Cinema 4D is a plug-in that exports OBJ file sequences from Cinema 4D, which you can use them to import into Plexus using the Plexus OBJ Object.
Highlights
This plug-in is designed to work with Plexus. It might work with other products/plug-ins, but there is no guarantee.
OBJ Sequence Exporter for Cinema 4D is compatible with R13 and above. Tested with R14,R15 & R17
Plexus and Cinema4D Integration
“NAB 2015 was a lot of fun and we had an opportunity to present some great new stuff created using Plexus. Simon Bronson demoed integration between Plexus and Cinema 4D to create some amazing results. The following tutorials explain the process in great detail.” - Rowbyte
More...Plexus is a Next Generation 3D Particle System Plugin designed for Adobe After Effects.
- Create stunning generative art with ease
- Highly integrated into After Effects, native camera and light aware
- Breakthrough modular workflow, that is infinitely configurable
- Create Organic Structures using powerful replication tools
- Effectors to create physical simulations
- High quality custom rendering engine
- Depth of field
- 32 Bit rendering
- Control over rendering order
Plexus comes with the Plexus OBJ Sequence Exporter for Cinema 4D included for free!
For usage instructions please see video tutorials under the ‘Videos’ tab above.
Please note that Plexus 2 requires After Effects CS5 and above.
Important note regarding CC 2015 compatibility
Due to technical reasons SVG Export is disabled in CC 2015, to use SVG Export please use CC 2014. Please read this blog post from Adobe on how to keep CC 2014 installed.
Use Spotlights to create 3D Splines and control them in 3D space.
You can also control the time and range of those splines using the Range Selector Animators.
You can also control the time and range of those splines using the Range Selector Animators.
Create multiple instances of existing Plexus objects and replicate them in 3D Space with Echo delay.
You can also create nested instances (like nested comps) and have numerous instances.
You can also create nested instances (like nested comps) and have numerous instances.
You can create containers out of any shape using the new instance containers, even OBJs.
You can contain all the vertices of a group/all groups in an arbitrary 3D shape. And much more!!
You can contain all the vertices of a group/all groups in an arbitrary 3D shape. And much more!!
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File Size: 7.43MB